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Unidentified Minerals

Another take on crystalline materials, this time all completely procedural. The materials are surface-only, no volumetrics.

Modelled with Blender, rendered with Cycles (GPU accelerated mode). Post-processing with GIMP/G'MIC-QT.

Render time: 3h 47m.

PC: Dell Inspiron 15 7000, CPU: Core i7-7700, 2.80GHz, GPU: NVidia Geforce GTX 1050Ti.

Composite image with some defocus

Composite image with some defocus

Composite image, tonemapped with GIMP/G'Mic-QT

Composite image, tonemapped with GIMP/G'Mic-QT

Composite image, tonemapped with GIMP/G'Mic-QT

Composite image, tonemapped with GIMP/G'Mic-QT

Added chromatic aberration

Added chromatic aberration

The original render

The original render

Pseudo sketch

Pseudo sketch

The Noodlework (Materials structure)

The Noodlework (Materials structure)