Another take on crystalline materials, this time all completely procedural. The materials are surface-only, no volumetrics.
Modelled with Blender, rendered with Cycles (GPU accelerated mode). Post-processing with GIMP/G'MIC-QT.
Render time: 3h 47m.
PC: Dell Inspiron 15 7000, CPU: Core i7-7700, 2.80GHz, GPU: NVidia Geforce GTX 1050Ti.